![]() There is a certain appeal in being able to fight for the bad guys, but for players looking for a story with realistic moral ambiguity, this is a disappointment.Īnd yet there is a very good reason to side with Nohr, even if it feels wrong. Hoshido is clearly the good kingdom, and Nohr is obviously bad. Unfortunately for the game’s narrative, Fates puts forth little to no effort in making this decision difficult from a moral standpoint. He is unquestionably evil, but his children are reluctant to turn on their father. Nohr’s terrifying king and Corrin’s adoptive father. She’s also a widow, having lost her husband to King Garon of Nohr. Hoshido’s reigning queen and Corrin’s birth mother. ![]() She doesn’t wield a special weapon, but Camilla is arguably one of the most helpful allies should the player side with her thanks to her amazing base stats and incredible mobility that results from riding a wyvern. Much of her personality is defined by the way she dotes on her adoptive sibling Corrin, but she’s a powerful fighter as well. He plays a major role, especially in Conquest, and wields the bow Fujin Yumi, which allows him to attack from close range and gives him the ability to pass through terrain without hindrance.Ĭamilla is the eldest princess of Nohr. He despises Nohr and all of its people, and is extremely wary of Corrin. Takumi is Hoshido’s hateful young prince. He wields Siegfried, which like Raijinto can attack from range. While his country appears have the moral low ground, Xander is honorable and stoic. Xander is Ryoma’s counterpart in the Kingdom of Nohr. Ryoma is one of the most formidable warriors in the land, wielding his personal lightning sword Raijinto. Hoshido’s high prince, next in line to be king, and Corrin’s elder brother. A mysterious songstress who seems to know more about what’s really going on than anyone else, Azura will end up following Corrin regardless of which path the player decides to follow. She was born in Nohr, but raised in Hoshido, alongside the latter’s royal family. He/she will ultimately be looking for a way to fight for the greater good, but the means with which this is done vary drastically depending on the route chosen.Īzura’s situation is like Corrin’s but reversed. The player’s avatar, Corrin (or whatever name is decided upon) must decide whether to side with his unfamiliar bloodline or the family that raised him. This choice is one that the majority of players will want to decide based on gameplay rather than story, however. Luckily, the other route not included in the cart can be purchased as DLC for half the price of the original game. ![]() In truth the player is locked into the path that he or she committed to when buying the game: those who purchased Birthright will side with Hoshido, and those who bought Conquest shall side with Nohr. Chapter 6 features the first of many clashes between the two powers, and it’s here that Corrin must make his or her decision as to who to fight for. Corrin, like Robin from Awakening, has a well-established personality that the player has little input in altering, and perhaps to an even greater degree.īoth games start with six identical chapters, in which the player is introduced to both of the nations on this nameless continent: Hoshido and Nohr. Once again the player is represented by a customizable avatar character, whose default name is Corrin. The simplest comparison to make is with Pokemon, but that would not do justice to how different Fates’ two versions actually are.įates’ story is entirely predicated on the player’s decision to choose which army he or she will fight for. Fates marked a series first, where the game was released in two editions: Birthright and Conquest. Three years after the success of Awakening’s launch, Nintendo and Intelligent Systems released Fire Emblem: Fates in 2015 in Japan and early 2016 in the west.
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